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Build a custom 2D game engine using modern C++ and OpenGL
Create a feature-rich 2D game engine from scratch using C++17, OpenGL for rendering, SDL2 for window management, and implement physics, audio, and entity component system.
2D rendering
Sprite animation
Physics engine
Collision detection
Audio system
Input handling
Scene management
Particle effects
Entity Component System (ECS), OpenGL rendering pipeline, SDL2 for input/audio, Box2D for physics, resource management system
C++ programming
OpenGL
Game architecture
Linear algebra
Memory management
Master modern C++
Understand graphics programming
Build game systems
Optimize performance
Implement ECS pattern
Project structure and CMake
SDL2 and OpenGL setup
Basic rendering pipeline
Sprite rendering system
Entity component system
Box2D integration
Collision detection
Audio system
Input management
Scene management
Particles and shaders
Build sample game